List of recent Publications
(since 1998)


Surveys

  • J-M. DISCHLER and D. GHAZANFARPOUR, "A Survey of 3D Texturing", Computers and Graphics, Vol. 25(10), January 2001.
    Technical Report (PDF)

    International Journal Papers

  • K. DAUBERT, W. HEIDRICH, J. KAUTZ, J-M. DISCHLER and H.P. SEIDEL, "Efficient light transport using pre-computed visibility", IEEE Computer Graphics and Application Vol.23(3), May/June 2003.
  • S. MERILLOU, J-M. DISCHLER and D. GHAZANFARPOUR , "Surface scratches: measuring, modeling and rendering", The Visual Computer, Vol 17(1), 2001.
  • S. MERILLOU, J-M. DISCHLER and D. GHAZANFARPOUR , "A BRDF Post-Process to integrate porosity on rendered surfaces", IEEE Transactions on Visualization and Computer Graphics, Vol. 6(4), October-December 2000.
  • J-M. DISCHLER, L. MOSTEFAOUI and D. GHAZANFARPOUR , "Radiosity Including Complex Surfaces and Geometric Textures Using Solid Irradiance and Virtual Surfaces", Computers & Graphics, Vol. 24(4), 1999. Received the best Computers and Graphics paper of 1999 award.
  • J-M. DISCHLER and D. GHAZANFARPOUR , "Interactive Image Based Modeling of Macrostructured Textures", IEEE Computer Graphics and Application, jan./feb. 1999, pp. 66-74.

    International Conference Papers

  • F. LARUE, J.M. DISCHLER, "Efficient Registration and Calibration for Automatic Surface Light Field Acquisition", accepted in 7th VAST International Symposium on Virtual Reality, Archeology and Cultural Heritage, Cyprus, 2006.
  • M. FOURNIER, J.M. DISCHLER, D. BECHMANN, "3D Distance Transform Adaptive Filtering for Smoothing and Denoising Triangle Meshes", accepted in 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), Kuala Lumpur, Malaysia, 2006.
  • J.M. DISCHLER and F. ZARA, "Real-Time Structured Texture Synthesis and Editing using Image-Mesh Analogies", accepted in The Visual Computer, proc. of Pacific Graphics, 2006.
  • S. MARCHESIN, C. MONGENET, J.M. DISCHLER, "Dynamic load balancing for parallel volume rendering", Proceedings of EGPGV'06: symposium on parallel graphics and visualization, May 11-12, Braga, Portugal, 2006.
  • O. GENEVAUX, F. LARUE, J.-M. DISCHLER, "Interactive Refraction on Complex Static Geometry using Spherical Harmonics", SI3D '06: Proceedings of the 2006 Symposium on Interactive 3D Graphics and Games, ACM Press ACM New York, NY, USA - march 2006.
  • D. PORQUET, J.M. DISCHLER and D. GHAZANFARPOUR, "Real-Time High-Quality View-Dependent Texture Mapping using Per-Pixel Visibility", in proc. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (Graphite), 29 Nov - 2 Dec, Dunedin, New Zealand , 2005.
  • S. MARCHESIN, J.M. DISCHLER and C. MONGENET, "3D ROAM for scalable volume visualization", Proceedings of IEEE Symposium on Volume Visualization (VolViz), 2004.
  • D. PORQUET, D. GHAZANFARPOUR and J.M. DISCHLER, "Real-time Per-Pixel Viewpoint Interpolation", in proc. of Conference on Theory and Practice of Computer Graphics, 8th-10th June, Bournemouth, UK, 2004.
  • O. GENEVAUX, A. HABIBI and J.M. DISCHLER, "Simulating Fluid-Solid Interaction", in proc. of Graphics Interface, June 2003.
    Link to the Paper (PDF)
  • J-M. DISCHLER, K. MARITAUD, B. LEVY and D. GHAZANFARPOUR , "Texture Particles", Computer Graphics Forum Vol.21(3), Special issue of Proceedings of EUROGRAPHICS'02, 2002.
    Paper (PDF), Presentation (PDF)
  • J-M. DISCHLER, K. MARITAUD and D. GHAZANFARPOUR , "Coherent Bump Map Recovery from a Single Texture Image", in proceedings of Graphics Interface (Calgary, Canada), 2002.
  • S. MERILLOU, J-M. DISCHLER and D. GHAZANFARPOUR , "Corrosion: simulating and rendering", in proceedings of Graphics Interface (Ottawa, Canada), 2001.
  • S. THON, J-M. DISCHLER and D. GHAZANFARPOUR , "A simple model for visually realistic running water", Eurographics UK, Swansea, April 2000. (received the best paper award)
  • S. THON, J-M. DISCHLER and D. GHAZANFARPOUR , "Ocean waves synthesis using a spectrum-based turbulence function", Computer Graphics International 2000, Geneva, June 2000.
  • L. MOSTEFAOUI, J-M. DISCHLER and D. GHAZANFARPOUR , "Rendering Inhomogeneous Surfaces with Radiosity", 10th EG Workshop on rendering, Published in Rendering Techniques 99, Springer Computer Science, 1999.
  • J-M. DISCHLER , "A General Model of Animated Shape-perturbation", in proceedings of Graphics Interface'99, Kingston (Ontario), Canada, 1999, pp. 140-147.
  • J-M. DISCHLER, "Efficiently Rendering Macro Geometric Surface Structures with Bi-Directional Texture Functions", 9th EG Workshop on rendering, Published in Rendering Techniques 98, Springer Computer Science, 1998.
    Technical Report (PDF)
  • J-M. DISCHLER, D. GHAZANFARPOUR and R. FREYDIER, "Anisotropic Solid Texture Synthesis Using Orthogonal 2D Views.", Computer Graphics Forum Vol.17(3), Special issue of Proceedings of EUROGRAPHICS'98, pp. 87-96, (1998).

    Local Communications (french)

  • O. GENEVAUX, A. HABIBI, J.M. DISCHLER, "Simulations des interactions fluides-solides", 11ème Journées AFIG, Paris, Dec. 2003.
  • K. MARITAUD, J.M. DISCHLER and D. GHAZANFARPOUR , "Rendu réaliste d'arbres vus de près", 8ème Journées AFIG, Grenoble, Dec. 2000.
  • S. THON, J.M. DISCHLER and D. GHAZANFARPOUR , "Synthese de vagues d'ocean par etude spectrale", 7ème Journées AFIG, Reims, Dec. 1999, Pages 235-243.

    PhD Supervision

    I (co-)supervise(d) following PhDs :
  • L. MOSTEFAOUI, "Eclairage global pour textures et surfaces inhomogenes", December 1999.
  • S. MERILLOU, "Defauts et vieillissement de surfaces en synthese d'images", July 2000.
  • K. MARITAUD, "Rendu realiste d'arbres vus de près", Decembre 2003.
  • D. PORQUET, "Rendu interactif de scènes complexes", started september 2000.
  • O. GENEVAUX, "Simulation et visualisation de fluides", started september 2000.
  • M. HAEFELE, "Simulation numérique et visualisation de plasmas", started september 2002.
  • S. MARCHESIN, "Visualisation volumique", started september 2003.